Kate Chambers, who has directed the development of ICE at ExCeL said: „An important part of our decision to make ExCeL the new home for ICE in 2013 was based on the ability the venue provides to grow and develop the world’s most important gaming expo within a modern business environment.„In the exhibition industry, size is clearly an important issue, however, as guardians of what has become world gaming’s most influential business-to-business event, we are mindful of the need to ensure that the pace of growth is measured and sustainable. ICE is now part of the fabric of world gaming and Clarion has a development strategy in place designed to ensure that continues to be the case over the long-term.“
Visitors attending the ‚ICE Gaming Technopolis‘, will have access to 510 exhibiting organisations drawn from a record 62 nations. As well as providing an insight to the latest product innovations and services, ICE is also the biggest learning and knowledge-exchange event in world gaming delivering 70 hours of learning opportunities from 200 thought leaders drawn from both within and outside the international gaming community.
For more information on ICE, including the Conference and Seminar programme and to register for free tickets, visit www.icetotallygaming.com